Game design requires knowing what to keep and what to discard; not all good ideas fit together.
设计不仅仅是外观和感觉,设计关乎它如何运作。
没有“悲哀”提供平衡,“愉快”一词就会失去意义。
To supply an explicit moral tag to an evolving and compulsive dramatic image seems to me facile, impertinent and dishonest.