—— 请按键盘 空白键 开始游戏 ——

"When I approach a child, he inspires in me two sentiments; tenderness for what he is, and respect for what he may become."
当我接近一个孩子时,他激发了我两种情感;对他现在的温柔,以及对他可能成为的尊重。
游戏设计应该关注玩家的情感旅程,而不仅仅是机制。
"The best way to predict the future is to create it."