我们最近批准了一个特定的亚马逊工作室原创。我告诉团队我的观点:是否足够有趣值得商榷,制作复杂,商业条款不是那么好,我们有很多其他的机会。他们有完全不同的意见,想要继续。我立即回复说‘我不同意并承诺,希望它成为我们制作过的最受欢迎的东西。’考虑一下,如果团队实际上必须说服我,而不仅仅是得到我的承诺,这个决策周期会慢多少。
We recently greenlit a particular Amazon Studios original. I told the team my view: debatable whether it would be interesting enough, complicated to produce, business terms aren't that good, we have lots of other opportunities. They had a completely different opinion and wanted to go ahead. I wrote back right away with 'I disagree and commit and hope it becomes the most watched thing we've ever made.' Consider how much slower this decision cycle would have been if the team had actually had to convince me rather than simply get my commitment.
程序测试可以用来显示错误的存在,但永远不能显示它们的缺失!
Editing is about making choices, and those choices define the film.
The more you give, the more you get.
如果你想拥有从未有过的东西,你必须愿意做从未做过的事。
最终,我们记住的不是敌人的话语,而是朋友的沉默。
我喜欢批评,它让你变得强大。
应该引导孩子通过自己的活动去发现真理。
Reputation is an idle and most false imposition: oft got without merit, and lost without deserving.