In Journey, we wanted players to feel the intertwining of loneliness and companionship.
世界因你的关注而存在。忽略爱人,感情会淡;忽略梦想,人生会平庸。主动“看见”,生活才会鲜活起来。
建筑必须植根于当地,但要表达普遍性。
Fear is a habit. I am not afraid.
The most interesting ideas are heresies.
Every problem is an opportunity in disguise.
起初一无所有,然后发生了爆炸。