游戏设计应该关注玩家的情感旅程,而不仅仅是机制。
Game design should focus on the player's emotional journey, not just mechanics.
Don't bend; don't water it down; don't try to make it logical; don't edit your own soul according to the fashion. Rather, follow your most intense obsessions mercilessly.
过去是一个陌生的国度;那里的人做事方式不同。
Don't chase the wind, build the windmill.