游戏设计应该关注玩家的情感旅程,而不仅仅是机制。
Game design should focus on the player's emotional journey, not just mechanics.
魔鬼最伟大的伎俩是让世界相信他不存在。
过去是你记得的、想象中记得的、说服自己记得的或假装记得的一切。
"We all want things to stay the same. Settle for living instead."
Ah, but a man's reach should exceed his grasp, or what's a heaven for?