In Journey, we wanted players to feel the intertwining of loneliness and companionship.
在《风之旅人》中,我们想让玩家感受到孤独与陪伴的交织。
I've always been a private person, but I understand that comes with the territory.
我从未停止从我扮演的角色中学习。他们教会我关于韧性、脆弱和人类精神。
We are forever responsible for what we have tamed.
I see the world through dots, and that’s how I make sense of it.