In Journey, we wanted players to feel the intertwining of loneliness and companionship.
在《风之旅人》中,我们想让玩家感受到孤独与陪伴的交织。
离散数学和连续数学之间的相互作用是一些最有趣的问题所在。
These walls are funny.First you hate them,then you get used to them;Enough time passes,gets so you depend on them.That's institutionalized.
Ambition leads me not only farther than any other man has been before me, but as far as I think it possible for man to go.