在《风之旅人》中,我们想让玩家感受到孤独与陪伴的交织。
In Journey, we wanted players to feel the intertwining of loneliness and companionship.
书是一面镜子:如果一头驴往里看,你不能指望看到一位使徒。
自由的土地上,人人都是国王。
"The past is never dead. It's not even past."
The reward of seeing the joy on the faces of the parents is immense.