在《风之旅人》中,我们想让玩家感受到孤独与陪伴的交织。
In Journey, we wanted players to feel the intertwining of loneliness and companionship.
技术可以成为我们确保负责任和高效捕捞实践的最大盟友。
怯懦囚禁灵魂,希望还你自由。
It is the greatest good to the greatest number of people which is the measure of right and wrong.
"The past is never dead. It's not even past."
I treat it like every day is a new challenge to get better.