在《风之旅人》中,我们想让玩家感受到孤独与陪伴的交织。
In Journey, we wanted players to feel the intertwining of loneliness and companionship.
写作是我存在于世界的方式。
Space is not empty; it is full of possible interactions.
"We are all our own graveyards I believe; we squat amongst the tombs of the people we were."
In the quest for understanding the cosmos, every question answered leads to a dozen more.
A lie can travel halfway around the world while the truth is putting on its shoes.