在《风之旅人》中,我们想让玩家感受到孤独与陪伴的交织。
In Journey, we wanted players to feel the intertwining of loneliness and companionship.
幸福不是现成的东西,它来自你自己的行动。
我不认识她。
The most resilient economies are those that invest in all their people.
当下总是看不见的,因为它是环境,而我们是鱼。