I'm a person who likes to be irregular.
面对世俗的烦恼要能忍耐,处身纷扰的世事之中要能安闲,心中牵挂的事要能抛开,在功名利禄面前要淡然处之,心怀忿怒之时要能抑制住情绪。
Game design should focus on the player's emotional journey, not just mechanics.
The future depends on what you do today.