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Innovation is not just about creating something new; it's about solving real problems in ways that matter.
In Journey, we wanted players to feel the intertwining of loneliness and companionship.
科学的整个历史是一个渐进的自我实现的历程,重大的事件不会任意发生,但是他们反映了一种潜在的次序,而不会简单地由灵感产生。