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In Journey, we wanted players to feel the intertwining of loneliness and companionship.
I stand up for what I believe in and a lot of the time that can be against what the norm is or what people expect of me.
The architect must be a prophet... a prophet in the true sense of the term... if he can't see at least ten years ahead don't call him an architect.
The aim of every artist is to arrest motion, which is life, by artificial means and hold it fixed so that a hundred years later, when a stranger looks at it, it moves again since it is life.
To me, fearless is not the absence of fear. It's not being completely unafraid. To me, fearless is having fears. Fearless is having doubts. Lots of them. To me, fearless is living in spite of those things that scare you to death.