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开始游戏 ——
蔡浩宇
米哈游联合创始人,二次元游戏领军者
蔡浩宇是米哈游联合创始人兼总裁,带领团队开发了《原神》《崩坏》系列,将中国二次元游戏推向全球市场。
Games are a combination of art and technology—neither can be neglected.
游戏是艺术与技术的结合,缺一不可。
蔡浩宇
游戏是艺术与技术的结合,缺一不可。
Games are a combination of art and technology—neither can be neglected.
蔡浩宇
Failure is not scary; what's scary is losing the ability to learn from it.
失败不可怕,可怕的是失去从失败中学习的能力。
蔡浩宇
失败不可怕,可怕的是失去从失败中学习的能力。
Failure is not scary; what's scary is losing the ability to learn from it.
蔡浩宇
A team's ceiling is often determined by the leader's cognitive boundaries.
团队的天花板往往取决于领导者的认知边界。
蔡浩宇
团队的天花板往往取决于领导者的认知边界。
A team's ceiling is often determined by the leader's cognitive boundaries.
蔡浩宇
True globalization is not mere translation, but understanding the cultural core of different markets.
真正的全球化不是简单翻译,而是理解不同市场的文化内核。
蔡浩宇
真正的全球化不是简单翻译,而是理解不同市场的文化内核。
True globalization is not mere translation, but understanding the cultural core of different markets.
蔡浩宇
Anime culture is not just a style, but a carrier of emotional resonance.
二次元文化不仅仅是风格,更是一种情感共鸣的载体。
蔡浩宇
二次元文化不仅仅是风格,更是一种情感共鸣的载体。
Anime culture is not just a style, but a carrier of emotional resonance.
蔡浩宇
Long-termism is not a slogan, but requires continuous investment in products, teams, and culture.
长期主义不是口号,而是要在产品、团队和文化上持续投入。
蔡浩宇
长期主义不是口号,而是要在产品、团队和文化上持续投入。
Long-termism is not a slogan, but requires continuous investment in products, teams, and culture.
蔡浩宇
Making games requires a sense of reverence—players' time and money are their trust in us.
做游戏要有敬畏之心,玩家付出的时间和金钱都是对我们的信任。
蔡浩宇
做游戏要有敬畏之心,玩家付出的时间和金钱都是对我们的信任。
Making games requires a sense of reverence—players' time and money are their trust in us.
蔡浩宇
Innovation is not about being different, but about truly addressing unmet player needs.
创新不是标新立异,而是真正解决玩家未被满足的需求。
蔡浩宇
创新不是标新立异,而是真正解决玩家未被满足的需求。
Innovation is not about being different, but about truly addressing unmet player needs.
蔡浩宇
The core competitiveness of the game industry will always be content, not traffic or capital.
游戏行业的核心竞争力永远是内容,而不是流量或资本。
蔡浩宇
游戏行业的核心竞争力永远是内容,而不是流量或资本。
The core competitiveness of the game industry will always be content, not traffic or capital.
蔡浩宇
Technology is not an end in itself, but a means to ultimately serve the player experience.
技术本身不是目的,而是手段,最终要服务于玩家的体验。
蔡浩宇
技术本身不是目的,而是手段,最终要服务于玩家的体验。
Technology is not an end in itself, but a means to ultimately serve the player experience.
蔡浩宇