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Game design requires knowing what to keep and what to discard; not all good ideas fit together.
True globalization is not mere translation, but understanding the cultural core of different markets.
Long-termism is not a slogan, but requires continuous investment in products, teams, and culture.
Innovation is not about being different, but about truly addressing unmet player needs.
The core competitiveness of the game industry will always be content, not traffic or capital.
Technology is not an end in itself, but a means to ultimately serve the player experience.