In Journey, we wanted players to feel the intertwining of loneliness and companionship.
领导力在于让他人因你的存在而变得更好,并确保这种影响在你离开后依然持续。
The limits of the possible can only be defined by going beyond them into the impossible.
地球上生命的未来取决于我们采取行动的能力。许多人正在尽其所能,但只有我们的社会、经济和政治发生变化,才能取得真正的成功。