Architecture is the thoughtful making of space.
But man is not made for defeat. A man can be destroyed but not defeated.
In Journey, we wanted players to feel the intertwining of loneliness and companionship.
As long as the world shall last there will be wrongs, and if no man rebelled, those wrongs would last forever.
If you’re not willing to be unpopular for being right, then you don’t deserve to be right.