生气时,先数到十再说话;如果非常生气,就数到一百。
When angry, count ten before you speak; if very angry, a hundred.
解析:圣贤论学注重结合实际。
我们都是自己选择的囚徒,但也是自己自由的设计师。
We don't follow trends, we just make what feels right to us.
每一处空白都是打破预期的机会。
Game design should focus on the player's emotional journey, not just mechanics.