Making games requires a sense of reverence—players' time and money are their trust in us.
做游戏要有敬畏之心,玩家付出的时间和金钱都是对我们的信任。
Perception is not determined simply by stimulus patterns; rather it is a dynamic searching for the best interpretation of the available data.
时间并非直线前行,而是自我折叠。
最好的设计是解决人们甚至没有意识到的问题。
When you have a good research design, the data can speak for itself.