Game design should focus on the player's emotional journey, not just mechanics.
游戏设计应该关注玩家的情感旅程,而不仅仅是机制。
Innovation is not just about creating new products; it's about reimagining how we solve problems.
预测未来最好的方式就是创造它。
The fact remains that getting people right is not what living is all about anyway. It's getting them wrong that is living, getting them wrong and wrong and wrong and then, on careful reconsideration, getting them wrong again.
The most exciting phrase to hear in science, the one that heralds new discoveries, is not 'Eureka!' but 'That's funny...'