我发现时间可以治愈大多数事情,你可能会找到你正在寻找的东西。
The rule, or measuring rod, which the behaviorist puts in front of him always is: Can I describe this bit of behavior I see in terms of "stimulus and response"?
游戏设计应该关注玩家的情感旅程,而不仅仅是机制。
"There is a world of difference between the love we feel for a wild creature and the love we feel for a human being."