Game design should focus on the player's emotional journey, not just mechanics.
The mind is not a static entity, but a dynamic process of continual adjustment.
"The challenge of acting is to live truthfully under imaginary circumstances."
Our frustration is greater when we have much and want more than when we have nothing and want some. We are less dissatisfied when we lack many things than when we seem to lack but one thing.
写作的行为是一种反抗的行为。