每件负面的事–压力、挑战–都是一个让我提升的良机。
Everything negative — pressure, challenges — is all an opportunity for me to rise.
Design is not just what it looks like and feels like. Design is how it works.
你宛若一场天国的绮梦,尘世的爱情不配去攀求。
Game design should focus on the player's emotional journey, not just mechanics.
The tyranny of the magistrate is not less formidable than that of the multitude.
艺术越极端,就越能揭示我们的本质。
我不是建设者,我是破坏者。