"The past is a shadow that follows us, no matter how fast we run."
Life is about taking chances, trying new things, having fun, making mistakes and learning from them.
Game design should focus on the player's emotional journey, not just mechanics.
我想写关于"疾风一代"的故事,因为他们的故事是英国历史的一部分,但这个故事讲得还不够多。
我不是为未来创作,我是为现在创作。