一个女人要想写小说,就必须有钱和一间自己的房间。
The only limit to your impact is your imagination and commitment.
Game design should focus on the player's emotional journey, not just mechanics.
任何事都要争先的人,必定有人挤兑他;任何事都要争胜的人,必定遭人打击。
"Lighting is not just about visibility; it's about emotion and storytelling."
那些把别人当作不如人类的人,当他们投在水面上的面包毒化后漂回来时,不应感到惊讶。