游戏设计要懂得取舍,不是所有好想法都适合放在一起。
Game design requires knowing what to keep and what to discard; not all good ideas fit together.
The stranger is an element of the group itself, not unlike the poor and sundry 'inner enemies'—an element whose membership within the group involves both being outside it and confronting it.
历史不仅仅是关于事件,而是关于那些经历过这些事件的人的情感和思想。
我写作是为了理解发生在我身上的事,将羞耻转化为语言。
Your life is not a result of what happens to you, but of the choices you make.