人は、自分が信じたいものを信じる。
人们相信他们想要相信的东西。
顾客并不知道自己想要什么。
The problem isn't that Johnny can't read. The problem isn't even that Johnny can't think. The problem is that Johnny doesn't know what thinking is; he confuses it with feeling.
The best way to predict your future is to create it.
Game design requires knowing what to keep and what to discard; not all good ideas fit together.
The more you accomplish, the more you want to accomplish.