游戏设计应该关注玩家的情感旅程,而不仅仅是机制。
"Greatness is a lot of small things done well."
Listen to everyone in your company and figure out ways to get them talking.
A book should feel like a friend to a child—comforting, exciting, and full of surprises.
用户的需求永远是第一位的,我们要做的就是不断满足他们的需求。